epic.THREE Timetable
The first draft of our epic.THREE timetable has been released giving you an idea of some of the organised activities we'll be running over the weekend.
You'll also see on there our three fun-tournaments which we can now confirm will be:
- 5v5 Team Fortress 2
- 1on1 CSS Rifle Trifle Cup
- Trackmania
The timetable just shows our big games and mini tournaments (hence mainly showing FPS games), but of course you're free to play whatever you want whenever you want throughout the weekend. Just shout up if you want a game of anything, and people will join in! We'll be randomly putting on some mini-games for other genres too.
So start having a think about your teams ready for the TF2! Both the CSS and Trackmania will just be individual fun events.
As you can see, there's loads going on at epic.THREE, book now if you don't want to miss out on the fun!
epic.THREE Big Game List
Because we're nice and helpful, here is our list of games that will be appearing in our Big Game Timetable during epic.THREE to give you plenty of time to get them installed before the event, rather than installing and patching when they're announced on the PA system and only joining the server just as people are finishing!
Now don't forget, the list isn't exhaustive, so just because a game doesn't appear in the list, doesn't mean it wont be played at all and the list only covers what we class as Big Games where we aim to fill a server with as many people as possible, so things like RTS style don't appear here, but they'll still get played!
Full timetable for the event is coming soon, watch this space!
epic.THREE - Communications Improvements
Following on from epic.TWO, we made the commitment to improve the scheduling and communications at the events. After a number of staff discussions, and some inspiration from other events, we've decided to look at the big screen as a better communications method, as well as clearing up the sound from the speaker system.
Our current big screen used simple PowerPoint to display messages. While it did the job for static announcements, it made it difficult to include any dynamic content and was also a bit clunky to update.
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