CSS - Rules
Version 1.1 (Authors - Winbar, Nivek, Dunceantix)
09/06/11
Players must be registered with a participant ticket for epic.SEVEN to take part in this tournament. Registration will close by 8pm Thursday 20th October for teams, players must be signed up to the tournament to participate, an event ticket alone does not guarantee tournament entry.
A briefing will take place with clan leaders and/or team managers on the morning of the tournament start which must be attended.
At least one member of the clan must remain in the internal tournament IRC channel throughout the tournament times.
The tournament will be played with de maps. The tournament structure will operate as group stages followed by double elimination.
Each match is played on the scheduled map as detailed in the tournament management system, selected from the list below.
Matches will be played to max rounds 15 with both teams playing as T and CT for 15 rounds and a round time of 2 minutes. The timelimit will be set to 0. All matches should aim to be completed within the hour scheduled.
Draw results will be permitted during the group stages of the tournament but not during the elimination stages. In the event of a draw in the elimination stages, the two teams will replay the match with MR3 and $10,000 start money. This can be repeated as many times as needed until a winner is decided. Admins reserve the right to force to a knife round to decide the winner.
All matches should be played in full as the final result counts towards your rating (in the group stage). If a clan leaves early (for example, winning 16-0 ) the remaining clan can claim the 14 rounds left to be played.
Clans receive 3 ranking points for a victory, 1 point for a draw and 0 ranking points for a loss in the group stages. At the end of the group stages:
It is expressly forbidden to use RCON in any way which may disrupt or lag an opponent's connection or interfere with the game in general.
Pausing will be permitted during the tournament, up to a maximum of 2 pauses per team per match should a player drop from the server. Pauses will last no longer than 5 minutes to minimise match delays and to prevent abuse of pausing.
Players dropping from the server should reconnect immediately to avoid any further delays to the match, after the maximum permitted pause time, play shall resume without the dropped team member.
Substitute players may only be used if they have previously signed up to the tournament and therefore are listed as a member of the team.
Pauses will be started at the end of the round during which the player dropped. When the player has reconnected and rejoined the team, the game will be un-paused and the match may continue.
As we will be using ZBlock with warmode enabled, pausing will automatically be enabled during the correct periods to prevent accidental pausing.
Either in-game or externally provided voice communications are permitted, such as Ventrilo, TeamSpeak or Mumble. Note that epic.LAN may not be able to provide these dedicated voice comms resources for all of those listed due to licensing restrictions, clans should be prepared to make their own voice communications arrangements.
The final will be played over two maps.
If the upper bracket winners are victorious on the first map then they will be declared the winners overall.
The second map will only be played if the lower bracket winners are victorious on the first map. The final will then continue to the second map where the winner will be decided.
The following maps may be selected for play during the tournament by our system:
A more comprehensive list of map rules will be published in the coming weeks. All of the following are examples of illegal activity unless otherwise stated.
General
Bomb planting
All players must be ready in the server at least 5 minutes prior to the scheduled start time unless a match is already in play on your server (in which case, speak to a game admin for further instructions).
If a team does not have at least 4 players in the server 15 minutes after the scheduled match start, they will forfeit and the opposing team will be awarded the win for that match. If only 4 players are present in the server, the match will begin after 15 minutes.
Acceptable reasons for missing the scheduled start of a match are:
The allocation of teams will be decided via a knife round or by the mutual consent of the two teams. If mutual consent cannot be reached then a knife round will be completed.
In the event of server failures, please contact a game admin who will advise further.
VAC will be running on all servers
The use of any forbidden cheat program, hack, exploit or file by any clan member during an epic.LAN will lead to the exclusion of the clan from the tournament and potential dismissal from the event and future events.
All forms of cheating are forbidden, including the following examples:
The game admins may inspect your machine at any time during the tournament for evidence of cheats or hacks.
Servers for the tournament will be passworded, you can find your password on the tournament system at the event for each match.
epic.LAN tournament servers will be running ZBlock and other scripts as directed by the game admins.
These rules are subject to change. The game admin and tournament team leader decisions are always final.
epic gaming Ltd. reserves the right to withdraw this tournament should there be an insufficient number of participating teams.